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1. The Mutuality of Freighter Ganking - in EVE General Discussion [original thread]
I don't who whines the most, those who gank or those who are ganked. Personally I couldn't give a crap about either side. I wish they would just play the game without having to constantly bring their tedious whinging to the forums.
- by Prince Kobol - at 2016.12.23 17:07:57
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2. Drilling Platforms major pushed back why CCP??? - in EVE General Discussion [original thread]
Better to delay and make sure new players get a better experience then release something that isn't working right
- by Prince Kobol - at 2016.12.11 15:43:17
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3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: [ This game gives way to much info out. The map even shows ship counts to accurate numbers throughout eve. Local broadcasts numbers of pilots that was promised to be replaced with a more overview alike mechanic. Killboards, other pl...
- by Prince Kobol - at 2016.12.09 18:31:29
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: BTW I went to zkillboard and looked up the deaths for covert ops ships for Dec. 8. About 140-150 died in one day. So much for Xcom's notion of risk free PvE. You'd think a person making such an argument would go look at some...
- by Prince Kobol - at 2016.12.09 16:04:33
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5. why are people against "walking in stations"? - in EVE General Discussion [original thread]
March rabbit wrote: Prince Kobol wrote: March rabbit wrote: Prince Kobol wrote: [quote=March rabbit] I believe they are talented simply by playing Eve, a game in which nothing like it has existed before or been copied since and part of...
- by Prince Kobol - at 2016.12.08 14:25:53
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Jerghul wrote: The core problem with afk cloaky camping is that it lowers activity. So it has to go. Preferrably by precision targetting the afk contribution to the equation. But some cloaky and camping collateral damage is acceptable. Kobol W...
- by Prince Kobol - at 2016.12.07 22:47:35
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Prince Kobol wrote: Here is the problem with this discussion. It is solely focused on null sec, people forget that there are other aspects to the game. Whilst me and Dracvlad disagreed on various points, at the least ...
- by Prince Kobol - at 2016.12.07 19:49:46
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Xcom wrote: So we have about 10 players in eve that this AFK cloaking mechanic would hit hardest, if it was removed. I would say that its alright to change the mechanics to weed them out. The other 300 would just have t...
- by Prince Kobol - at 2016.12.07 18:03:16
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9. why are people against "walking in stations"? - in EVE General Discussion [original thread]
March rabbit wrote: Prince Kobol wrote: [quote=March rabbit] I believe they are talented simply by playing Eve, a game in which nothing like it has existed before or been copied since and part of that is because it is bloody difficult to do....
- by Prince Kobol - at 2016.12.07 17:54:37
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10. why are people against "walking in stations"? - in EVE General Discussion [original thread]
March rabbit wrote: Prince Kobol wrote: ... I think CCP have some of the most talented and dedicated game developers in the business and importantly they are passionate about Eve. ... First thing i wander about: where did you get that opi...
- by Prince Kobol - at 2016.12.07 15:03:46
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11. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
To Dracvlad Well I have pretty much said everything I wanted to say, not much point both of us endless repeating ourselves :) We shall have to agree to disagree which is fine in my book. The point is to have a discussion, not to get the other pe...
- by Prince Kobol - at 2016.12.05 17:49:54
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12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Well reducing the impact of AFK cloaky camping is actually a huge benefit for the small guys any which way you slice and dice it. It isn't, not by the long shot. Sorry but I really have to take you up on this. The abili...
- by Prince Kobol - at 2016.12.05 15:39:48
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13. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
To Dracvlad To be fair to Baltec1, I make m y own opinion what people are saying on their posts, not on other peoples opinions on their posts if you get me. Doesn't mean I am right mind you as it can be easy to misinterpret people sometimes. ...
- by Prince Kobol - at 2016.12.05 15:31:04
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: baltec1 wrote: Dracvlad wrote: Why? Most of the capital content is them being dropped on another capital. Dropping on stuff is the entire point of black ops even existing. You just killed a lot of pvp, again. Is t...
- by Prince Kobol - at 2016.12.05 13:37:25
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
In regards to Black Ops, do we have any stats on there usage. Would be interesting to see how kills v losses they take.
- by Prince Kobol - at 2016.12.05 11:52:56
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16. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Prince Kobol wrote: I am not sure what you mean by QA local. Fitting a module to your ship I wouldn't be overly happy with. Perhaps introducing a new class of ship that is designed to gather intel / disrupt that can fly ...
- by Prince Kobol - at 2016.12.04 18:10:10
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Prince Kobol wrote: Dracvlad wrote: Prince Kobol wrote: baltec1 wrote: Deployable cyno jammer 100km range 2 min to activate and lasts an hour before self destructing. I which case I see no problem with Cyno's then...
- by Prince Kobol - at 2016.12.04 17:25:04
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18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Prince Kobol wrote: baltec1 wrote: Deployable cyno jammer 100km range 2 min to activate and lasts an hour before self destructing. I which case I see no problem with Cyno's then. I retract my earlier statement about Cyn...
- by Prince Kobol - at 2016.12.04 17:11:14
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19. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Deployable cyno jammer 100km range 2 min to activate and lasts an hour before self destructing. I which case I see no problem with Cyno's then. I retract my earlier statement about Cyno's needed to be looked at.
- by Prince Kobol - at 2016.12.04 16:01:11
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20. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Prince Kobol wrote: baltec1 wrote: Quote: Remove cyno's I am game. Both sides can use them and removing them will help attackers more than defenders. I would possibly look at if a cyno's is active another one co...
- by Prince Kobol - at 2016.12.04 15:16:07
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